The AutoTaxi script is meant to be run by a sorceress, the AutoCS script can be run with any type of character. Please do not make feature requests unless they are related to reliability/consistency of the script. Also, I will not be adding any more feature updates, only bug fixes. These scripts are provided as is and without any guarantees. It is however meant to be very reliable and consistent. Ideally with AutoChaos, people that don't have the ability to run full teams could run 1 character having them join public games that contain the name "Chaos" or "CS" or any of the other names for cs games and be able to form a team on the fly.ĪutoChaos is not meant to be the fastest most optimized cs script. It should be able to join any game and adapt to the current situation. The AutoCS script should be a compatible follower to any taxi based cs, whether it be human run or otherwise. AutoChaos leverages in game data about portal GID and player locations to determine which seal you are at and what to do.ĪutoChaos is meant to be a proof of concept: how to manage team games without knowing any info about the team before hand. AutoChaos uses these same rules to lead/follow cs runs. You don't need to be told when to go in the tp, when you see the leader making a new tp, you can make a good assumption that the next seal is up. You don't need to be told who the leader is, it's usually the highest level sorceress or a character that already has a tp up in cs. Think of AutoChaos as if a human player was joining a public cs game. How is AutoChaos different from existing scripts?ĪutoChaos does not use any form of in game messaging or out of game communication scheme. All testing was handled purely by him, I never even had to run the script once!ĪutoChaos is a two script system AutoTaxi and AutoCS.ĪutoTaxi is a taxi style script, it creates a portal at each seal and does not kill monsters in between seals.ĪutoCS is a follow script, it will automatically determine a taxi leader and follow it through the various seals in CS. Special thanks to Rayne for testing and validating these scripts for all characters available in classic Diablo II.
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